L’économie du jeux pour la Chine ?

Bienvenue dans la mondialisation, examinez le coût salarial moyen d’un employé chinois pour l’industrie du jeu.

Après, on se demande pourquoi, les entreprises du jeu se déplacent en Chine.


Extrait de : L’économie virtuelle offre de nouvelles opportunités, Contrepoints, 8/04/2011

Virtual Economy

Une étude publiée par le programme InfoDev de la Banque mondiale montre que les monnaies virtuelles et le travail digital créent de nouvelles opportunités en termes d’emploi, principalement dans les pays en voie de développement.

Selon le rapport de InfoDev, plus de 100.000 personnes, résidant dans des pays comme la Chine et l’Inde, vivent directement des revenus liés à ces activités en ligne, qui vont des jeux vidéos à l’indexation sur des sites.

Cette économie aurait rapporté près de $3 milliards en 2009, indique le rapport, ajoutant que même les pays les moins développés pourraient bénéficier de cette économie virtuelle émergente grâce à des technologies mobiles appropriées.

Le rôle des pays développés dans le monde digital était principalement limité à celui de consommateurs et d’utilisateurs, mais pas à celui de producteurs. Tandis qu’aujourd’hui, un réseau montant de services digitaux donne lieu à de nouvelles opportunités commerciales avec des barrières très basses à l’entrée.

Virtual Economy - 1

 

Virtual Economy - 2

 

Virtual Economy - 4

 

Virtual Economy - 3

 


Epic Games China Opens Titan Studios

Shanghai-based outsourcing division Epic Games China has opened a new fully-owned subsidiary, Seattle-based Titan Studios.

Titan Studios' core team previously operated as Darkstar Industries, developers of the Sony PSN game Fat Princess. The studio is comprised of "senior developers" who previously worked at Ubisoft, Epic Games, Scion Studios, Blizzard and Lionhead.

The studio is at work on an Unreal Engine 3-based projects, including an MMO.

A rep explained that Cary, N.C.-based Epic Games, home of Gears of War and Unreal Tournament, owns a stake in Epic Games China, meaning the Shanghai location is not a wholly-owned subsidiary and operates separately.

Paul Meegan, CEO of Epic Games China said in a statement, "We believe in creating small, cohesive teams that leverage Unreal Engine 3, our production talent in Asia, as well as our Asian and Western design sensibilities and market awareness.


Eidos Sets Up Shanghai Base

Eidos has announced that as part of its increase effort to outsource development to Asia, it has opened a new office in Shanghai, China.

According to a report on Develop
, the office is now home to a small group led by general manager Christina Thaarup, a former producer at Hitman creator IO Interactive. The goal of her team is to find talented new development partners in the region while also lowering development cost. Her team consists of experts in a variety of development disciplines, including production, design, programming, and art.

Eidos CEO Phil Rogers described the goals of the office as an “organic-growth” approach to outsourcing, saying , “We already have years of experience in outsourcing of character and environment artwork and we are looking to build on this towards further outsourcing opportunities such as full level production, co-development and potentially full game production.”


Chinese Online Game Market “Will Be Worth $8 Billion”

After growing by 25 per cent to reach $5 billion last year, China’s rapid rise set to continue.

The rapidly growing online gaming market in China will exceed $8 billion in 2014, according to a study by consulting firm Pearl Research.

In a new report the firm says that last year the sector grew by 25 per cent to $5 billion, led by Tencent ($1.4 billion), Netease ($749 million) and Shanda Games ($680 million). It also notes that MMOG operator Shenzhen ZQ Game became the first native game company to be listed on the Chinese stock exchange after an initial public offering worth some $110 million.

Further evidence of China’s rapid growth is the microblogging service Weibo, which like Twitter allows users to post text messages of up to 140 characters. Its userbase increased 25 times over the course of 2010, surpassing 100 million in February.

Pearl Research also predicts Chinese online gaming firms will spread their wealth overseas with an increased number of mergers and acquisitions over the course of 2011.

Back in 2009, the firm noted that China’s online gaming market had grown 63 per cent, to $2.8 billion, in 2008. At the time it predicted that the market would reach $5.5 billion by 2012; that estimate would now appear to have been conservative.